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Enhancing Workflows with C4D and Unreal Engine
Cinema 4D to Unreal Engine pipeline we use — FBX/Datasmith export, materials, Lumen lighting, and real-time client review.

Rajko Stijakovic
4 min read


Corona Render Lighting and Materials Workflow
How we light and materialize interiors in Corona: LightMix splits, PBR albedo ranges, HDRI vs sun and sky, and denoise QA before client send.

Rajko Stijakovic
4 min read
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