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Enhancing Workflows with C4D and Unreal Engine
Cinema 4D to Unreal Engine pipeline we use — FBX/Datasmith export, materials, Lumen lighting, and real-time client review.

Rajko Stijakovic
4 min read


VR Walkthroughs for Client Architecture Presentations
How Studio Heisenberg runs VR walkthroughs for architecture clients — Unreal runtime, headset setup, and interior review checkpoints.

Rajko Stijakovic
3 min read
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